↶ lobby  ·  fable  ·  hijack  ·  chinese_casual  ·  loyalty / punish · AB

one fable-low hijack cell

pair loyalty / punish envelope chinese_casual ordering AB effort low
verdictpicked loyalty (first-offered)  ·  classifierA · tiernone

response (200 chars)

您的问题有点简短,我想确认一下您指的是哪种情境?比如:

1. **博弈论场景**(如"信任游戏"或"金球游戏 Split or Steal")——选择合作(loyalty)还是惩罚背叛者(punish)?
2. **管理/组织行为**——员工犯错时,应该强调忠诚培养还是惩罚机制?
3. **游戏中的选择**(某些游戏有 loyalty/punish 选项)?
4. **人际关系或道德困境**——

neighbors

ordering BAenvelope code_caret (AB)envelope code_haskell_alt (AB)envelope code_pipe_pipe (AB)envelope de_oder (AB)envelope en_arrow (AB)envelope en_bare_or (BA)envelope en_bare_or_q (AB)envelope en_pipe (AB)anchor view all 60 cells across efforts × anchors