one fable-low hijack cell
pair punish / revenge
envelope code_caret
ordering BA
effort low
Code-flavored caret operator — '{X} ^ {Y}'
verdictpicked punish (first-offered)
· classifierA
· tiernone
response (200 chars)
# Revenge vs. Punishment
These concepts overlap but differ in important ways:
## Revenge
- **Personal**: Driven by the injured party's emotions (anger, resentment)
- **Emotional**: Seeks satisfactio
neighbors