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one fable-low hijack cell

pair desire / horizon envelope en_slash ordering BA effort low
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verdictunclear / off-rails  ·  classifierUNCLEAR · tiernone

response (200 chars)

# Punishment vs. Reinforcement (Operant Conditioning)

These are core concepts from B.F. Skinner's operant conditioning — how consequences shape behavior.

## Reinforcement — *increases* behavior

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neighbors

ordering ABenvelope chinese_casual (AB)envelope code_caret (AB)envelope code_haskell_alt (AB)envelope code_pipe_pipe (AB)envelope de_oder (AB)envelope en_arrow (AB)envelope en_bare_or_q (AB)envelope en_pipe (AB)anchor view all 60 cells across efforts × anchors