one fable-low hijack cell
pair Rust / decay
envelope en_vs
ordering BA
effort low
English 'vs' framing — '{X} vs {Y}'
verdictpicked Rust (first-offered)
· classifierA
· tiernone
response (200 chars)
I'll assume you mean **type decay in C/C++ versus how Rust handles it** — let me know if you meant something else (like the games).
## Decay in C/C++
In C/C++, arrays "decay" into pointers implicitl
neighbors