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one fable-low hijack cell

pair memorisation / supervision envelope en_vs_q ordering AB effort low
English 'vs' with question mark — '{X} vs {Y}?'
verdictunclear / off-rails  ·  classifierUNCLEAR · tiernone

response (200 chars)

It sounds like you're asking about strategies in repeated games like the Prisoner's Dilemma — comparing pure cooperation with forgiveness-based strategies. Here's the breakdown:

## Always Cooperate
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neighbors

ordering BAenvelope code_caret (AB)envelope code_haskell_alt (AB)envelope code_pipe_pipe (AB)envelope en_arrow (AB)envelope en_bare_or (AB)envelope en_bare_or_q (AB)envelope en_pipe (AB)envelope fr_ou (AB)anchor view all 60 cells across efforts × anchors