one fable-low hijack cell
pair progress / punish
envelope en_vs_q
ordering BA
effort low
English 'vs' with question mark — '{X} vs {Y}?'
verdictpicked progress (first-offered)
· classifierA
· tiernone
response (200 chars)
Interesting tension to think about. Here's how I'd break it down:
**Punishment** focuses on the past — making someone pay for what they did. It can deter behavior, but research consistently shows its
neighbors