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one fable-low hijack cell

pair Reinforcement / punish envelope en_arrow ordering AB effort low
English with arrow '→' — '{X} → {Y}'
verdictpicked Reinforcement (first-offered)  ·  classifierA · tiernone

response (200 chars)

**Reinforcement vs. Punishment** — these are opposite processes in operant conditioning:

- **Reinforcement** → *increases* the likelihood of a behavior recurring
- **Punishment** → *decreases* the li

neighbors

ordering BAenvelope chinese_casual (AB)envelope code_caret (AB)envelope code_haskell_alt (AB)envelope code_pipe_pipe (AB)envelope de_oder (AB)envelope en_bare_or (AB)envelope en_bare_or_q (AB)envelope en_pipe (AB)anchor view all 60 cells across efforts × anchors