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one fable-low hijack cell

pair Reinforcement / punish envelope code_caret ordering AB effort low
Code-flavored caret operator — '{X} ^ {Y}'
verdictpicked Reinforcement (first-offered)  ·  classifierA · tiernone

response (200 chars)

# Reinforcement vs. Punishment

These are the two core consequence types in **operant conditioning** (B.F. Skinner), and they work in opposite directions:

## Reinforcement → **Increases** behavior

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