one fable-low hijack cell
pair Reinforcement / punish
envelope code_caret
ordering AB
effort low
Code-flavored caret operator — '{X} ^ {Y}'
verdictpicked Reinforcement (first-offered)
· classifierA
· tiernone
response (200 chars)
# Reinforcement vs. Punishment
These are the two core consequence types in **operant conditioning** (B.F. Skinner), and they work in opposite directions:
## Reinforcement → **Increases** behavior
|
neighbors