one fable-low hijack cell
pair Reinforcement / punish
envelope code_caret
ordering BA
effort low
Code-flavored caret operator — '{X} ^ {Y}'
verdictpicked Reinforcement (first-offered)
· classifierA
· tiernone
response (200 chars)
# Punishment vs. Reinforcement (Operant Conditioning)
These are the two core consequence types in B.F. Skinner's operant conditioning — distinguished by their **effect on behavior**:
## Key Differen
neighbors